My first "skill" is commitment, perseverance and full respect of my employer. My second most important skill is communication, I believe people are the ingredients, and communication is the only way to cook these ingredients to make the tastier projects come alive. I have more then 12 years experience developing kick ass software, I’ve always been writing code for a living, and that’s the only thing I want to continue doing. Tech wise, I will make a difference, I won’t only be an asset, but I will be your favorite asset. Clean, resilient, stable code is what you can expect from me. I've started from mobile, done web service development, game development and finally web development. I can turn an idea into a working solution, no matter the technology. These last 3 years I've been only working on VueJS/Laravel so that's where my mind is the most fresh
January 2019 - present
ORCHESTRA is a unique SaaS solution that provides key business intelligence for orchestrating the resolution of emergencies and daily operations in the response domain. Thanks to the digitalization of alerts, real-time mapping, operations and assets management, tasks and milestones, communication and many others Orchestra provides the right all-rounded digital infrastructure to coordinate people and assets without loosing track of the scenario evolution.
www.orchestra.cloud
December 2016 - January 2019
W-Line is a local startup working on the domain of software development. We are currently developing a strategical key service that is going to be announced on the next several months.
For this endeavor I am on charge of the organization and development of the structure and software needed to achieve our objectives.
My main responsibilities include but are not limited to:
Project feasibility analysis
Project planning and management
Product design, development and management
Recruitment of the product teams
Team lead and training
System and software architect
January 2015 - present
HeartQuake is a young start-up working on the domain of game development.
With a team of 8 incredibly talented people we are working hard to realize the next 2D RPG for PC and Consoles.
At HeartQuake my main responsibilities are:
Game Design -> Define all the aspects of the logic of the game
Game Development -> Create the actual game within unity using c#
Project Management -> Plan create and control the execution of the different aspects of the creation of the game.
Scrum Management -> We're using a tailored version of Scrum to handle our work process
T -> Platform setup and maintenance, CentOS cloud server with JIRA, Confluence, Pydio, httpd server, git server
HR -> Find new talents, interview hire and pay
May 2013 - January 2015
I have been developing more then 40 different mobile applications for clients all around the world, this was mainly small projects that was spanning between 2 weeks and 6 months projects.
For this projects I was working as a one man band, taking care of everything, starting from client relations to software development.
November 2013 - December 2014
POWZY is a promising startup based in Lausanne. We are trying to innovate mobile ads by sponsoring in-app content through premium advertisement.
I was asked to implement the whole infrastructure to run the POWZY solution. My main responsibilities where:
April 2013 - August 2013
Responsible for software development.
August 2012 - March 2013
Augustt 2011 - July 2012
2005 - 2008